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* Fix various brokennesses. Populate database only when necessary.David A. Madore2010-04-252-35/+60
| | | | | | I had forgotten to call db.setTransactionSuccessful() (but had failed to notice that because the database was already populated by my previous test).
* Repair progress bar. Use a transaction for populating db.David A. Madore2010-04-252-3/+8
| | | | | | | Default max for progress bar is not 10000 contrary to what doc says. SQLite is excruciatingly slow in the absence of transactions, so we use one.
* Use a separate thread for populating database. Still doesn't work.David A. Madore2010-04-252-23/+54
| | | | | I don't understand the point of this whole rigmarole, nor do I understand why it doesn't work... :-(
* Full Unicode database. But progress bar does not work.David A. Madore2010-04-2422-52/+18415
| | | | | | The Unicode database should be populated from the assets by calling .populate() on it: this works but, for some reason, the progress bar does not appear.
* Create a two-tiered menu system.David A. Madore2010-04-243-18/+83
| | | | | UnicodeMapActivity is the root activity, which launches UnicodeListActivity for the desired range.
* Make categories into an enum. Show only printable characters.David A. Madore2010-04-242-7/+90
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* Store data in a SQLite database.David A. Madore2010-04-233-29/+184
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* Start a very primitive unicode character map.David A. Madore2010-04-2212-0/+1219