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-rw-r--r--org/madore/ephem/Frames.java82
-rw-r--r--org/madore/ephem/Nutation.java8
-rw-r--r--org/madore/ephem/Precession.java10
3 files changed, 46 insertions, 54 deletions
diff --git a/org/madore/ephem/Frames.java b/org/madore/ephem/Frames.java
index e85412c..a8a4667 100644
--- a/org/madore/ephem/Frames.java
+++ b/org/madore/ephem/Frames.java
@@ -10,75 +10,67 @@ public final class Frames {
}
public static final class Vector {
- double[] crd;
- public Vector(double... crd) {
- if ( crd.length != 3 )
+ final double[] v; // v.length == 3
+ public Vector(double... v) {
+ if ( v.length != 3 )
throw new IllegalArgumentException("Vector constructor expects 3 coordinates");
- this.crd = crd;
+ this.v = v;
}
- public Vector(Double... crd) {
- this(unboxDoubleArray(crd));
+ public Vector(Double... v) {
+ this(unboxDoubleArray(v));
}
- public double dotprod(Vector v) {
+ public double dotprod(Vector w) {
double res = 0;
for ( int i=0 ; i<3 ; i++ )
- res += crd[i]*v.crd[i];
+ res += v[i]*w.v[i];
return res;
}
public double sqnorm() {
double res = 0;
for ( int i=0 ; i<3 ; i++ )
- res += crd[i]*crd[i];
+ res += v[i]*v[i];
return res;
}
}
- public static final class RotationMatrix {
- double[][] mat;
- public RotationMatrix(double[][] mat) {
- if ( mat.length != 3 )
- throw new IllegalArgumentException("RotationMatrix constructor expects 3 lines");
- for ( int i=0 ; i<3 ; i++ )
- if ( mat[i].length != 3 )
- throw new IllegalArgumentException("RotationMatrix constructor expects 3 columns");
- this.mat = mat;
- }
- private static double[][] matOfVectors(Vector[] vecs) {
- double[][] mat = new double[vecs.length][];
- for ( int i=0 ; i<mat.length ; i++ )
- mat[i] = vecs[i].crd;
- return mat;
+ public static final class Rotation {
+ final double[] q; // q.length == 4
+ public Rotation(double... q) {
+ if ( q.length != 4 )
+ throw new IllegalArgumentException("Rotation constructor expects 4 coordinates");
+ this.q = q;
}
- public RotationMatrix(Vector... vecs) {
- this(matOfVectors(vecs));
+ public Rotation(Double... q) {
+ this(unboxDoubleArray(q));
}
public Vector apply(double[] v) {
- double out[] = new double[3];
- for ( int i=0 ; i<3 ; i++ )
- for ( int j=0 ; j<3 ; j++ )
- out[i] += v[j]*mat[j][i];
+ if ( v.length != 3 )
+ throw new IllegalArgumentException("Rotation.apply() expects 3 coordinates");
+ double[] out = new double[3];
+ out[0] = (q[0]*q[0] + q[1]*q[1] - q[2]*q[2] - q[3]*q[3])*v[0] + (2*q[1]*q[2] + 2*q[0]*q[3])*v[1] + (-2*q[0]*q[2] + 2*q[1]*q[3])*v[2];
+ out[1] = (2*q[1]*q[2] - 2*q[0]*q[3])*v[0] + (q[0]*q[0] - q[1]*q[1] + q[2]*q[2] - q[3]*q[3])*v[1] + (2*q[0]*q[1] + 2*q[2]*q[3])*v[2];
+ out[2] = (2*q[0]*q[2] + 2*q[1]*q[3])*v[0] + (-2*q[0]*q[1] + 2*q[2]*q[3])*v[1] + (q[0]*q[0] - q[1]*q[1] - q[2]*q[2] + q[3]*q[3])*v[2];
return new Vector(out);
}
public Vector apply(Vector v) {
- return apply(v.crd);
+ return apply(v.v);
}
- public RotationMatrix apply(RotationMatrix mv) {
- return new RotationMatrix(this.apply(mv.mat[0]), this.apply(mv.mat[1]), this.apply(mv.mat[2]));
+ public Rotation apply(Rotation h) {
+ double[] outq = new double[4];
+ outq[0] = q[0]*h.q[0] - q[1]*h.q[1] - q[2]*h.q[2] - q[3]*h.q[3];
+ outq[1] = q[1]*h.q[0] + q[0]*h.q[1] + q[3]*h.q[2] - q[2]*h.q[3];
+ outq[2] = q[2]*h.q[0] - q[3]*h.q[1] + q[0]*h.q[2] + q[1]*h.q[3];
+ outq[3] = q[3]*h.q[0] + q[2]*h.q[1] - q[1]*h.q[2] + q[0]*h.q[3];
+ return new Rotation(outq);
}
- public static RotationMatrix rotx(double theta) {
- return new RotationMatrix(new Vector(1, 0, 0),
- new Vector(0, Math.cos(theta), -Math.sin(theta)),
- new Vector(0, Math.sin(theta), Math.cos(theta)));
+ public static Rotation rotx(double theta) {
+ return new Rotation(Math.cos(theta/2), Math.sin(theta/2), 0, 0);
}
- public static RotationMatrix roty(double theta) {
- return new RotationMatrix(new Vector(Math.cos(theta), 0, Math.sin(theta)),
- new Vector(0, 1, 0),
- new Vector(-Math.sin(theta), 0, Math.cos(theta)));
+ public static Rotation roty(double theta) {
+ return new Rotation(Math.cos(theta/2), 0, Math.sin(theta/2), 0);
}
- public static RotationMatrix rotz(double theta) {
- return new RotationMatrix(new Vector(Math.cos(theta), -Math.sin(theta), 0),
- new Vector(Math.sin(theta), Math.cos(theta), 0),
- new Vector(0, 0, 1));
+ public static Rotation rotz(double theta) {
+ return new Rotation(Math.cos(theta/2), 0, 0, Math.sin(theta/2));
}
}
diff --git a/org/madore/ephem/Nutation.java b/org/madore/ephem/Nutation.java
index dcfdc30..bc6e721 100644
--- a/org/madore/ephem/Nutation.java
+++ b/org/madore/ephem/Nutation.java
@@ -63,10 +63,10 @@ public final class Nutation {
return data.get(v);
}
- public static Frames.RotationMatrix matrix(double t) {
- Frames.RotationMatrix mat1 = Frames.RotationMatrix.rotx(Precession.epsilon.v(t)*Comput.arcsecond);
- Frames.RotationMatrix mat2 = Frames.RotationMatrix.rotz(-getFunc(Variable.PSI).v(t)*Comput.arcsecond).apply(mat1);
- Frames.RotationMatrix mat3 = Frames.RotationMatrix.rotx(-(Precession.epsilon.v(t)+getFunc(Variable.EPSILON).v(t))*Comput.arcsecond).apply(mat2);
+ public static Frames.Rotation matrix(double t) {
+ Frames.Rotation mat1 = Frames.Rotation.rotx(Precession.epsilon.v(t)*Comput.arcsecond);
+ Frames.Rotation mat2 = Frames.Rotation.rotz(-getFunc(Variable.PSI).v(t)*Comput.arcsecond).apply(mat1);
+ Frames.Rotation mat3 = Frames.Rotation.rotx(-(Precession.epsilon.v(t)+getFunc(Variable.EPSILON).v(t))*Comput.arcsecond).apply(mat2);
return mat3;
}
diff --git a/org/madore/ephem/Precession.java b/org/madore/ephem/Precession.java
index 8b556d5..af8a1dc 100644
--- a/org/madore/ephem/Precession.java
+++ b/org/madore/ephem/Precession.java
@@ -15,11 +15,11 @@ public final class Precession {
public static Comput.Polynomial eqorg
= new Comput.Polynomial(0.014506, 4612.156534, 1.3915817, -0.00000044, -0.000029956, -0.0000000368);
- public static Frames.RotationMatrix matrix(double t) {
- Frames.RotationMatrix mat1 = Frames.RotationMatrix.rotx(epsilon0*Comput.arcsecond);
- Frames.RotationMatrix mat2 = Frames.RotationMatrix.rotz(-psi.v(t)*Comput.arcsecond).apply(mat1);
- Frames.RotationMatrix mat3 = Frames.RotationMatrix.rotx(-omega.v(t)*Comput.arcsecond).apply(mat2);
- Frames.RotationMatrix mat4 = Frames.RotationMatrix.rotz(chi.v(t)*Comput.arcsecond).apply(mat3);
+ public static Frames.Rotation matrix(double t) {
+ Frames.Rotation mat1 = Frames.Rotation.rotx(epsilon0*Comput.arcsecond);
+ Frames.Rotation mat2 = Frames.Rotation.rotz(-psi.v(t)*Comput.arcsecond).apply(mat1);
+ Frames.Rotation mat3 = Frames.Rotation.rotx(-omega.v(t)*Comput.arcsecond).apply(mat2);
+ Frames.Rotation mat4 = Frames.Rotation.rotz(chi.v(t)*Comput.arcsecond).apply(mat3);
return mat4;
}